Ham Sandwich
A downloadable game for Windows
What started as a camera and has turned into a very goofy player controller.
Should have started adding this stuff in sooner, but here are the updates:
0.3.23: Added fade to the bullet holes so they look a bit better. Also have an early build of the hotel room be the play area. Will leave 22 up for now seeing as its the only way to get back to demo land. Only change was the bullet holes. Not a game changer.
0.3.22: Forgot to take the animation out of Fixed so it caused more problems. Easy fix. Took it out and now things work fine.
0.3.21: I think the shotgun and leg animators have been fixed. Had the animation running in fixed. Just moved it to update.
0.3.20: The gun is now on its own layer with a second camera rendering it so that it is always in front. Added glow to the skeletons to make them easier to see. The hotel has been made but can't be seen from this build. Also changed up the bullets from the skeletons to be easier to see. The dodge is also definitely in now. Also made the dust from walking and stuff have collision so it doesn't clip through the ground anymore.
0.3.19: Added better dodge. Going over 75 meters per second lets you just not take damage. Also went back to demo land. Goodbye bone zone. Added some skeletons there though.
0.3.18: The game now has 2 kinds of skeletons. Mp5 skeletons and revolver skeletons. Mp5 skeletons fire very fast but can't aim up and don't lead shots. Revolver skeletons fire slow but can lead shots. Also the explosion from the bullets gets childed to the player and it is a trigger check for them now.
0.3.17: Skeletons now try to lead there shots. Also slower fire rate.
0.3.16: Added friendly fire and made the bullet trails for the bone boys smaller. Also their bullets explode now.
0.3.15: Added the bone zone.
0.3.14: Whole ton of changes to the player movement. Main two things are the ground check and the wall slide. Slide anim now plays when touching a wall and sliding. Ground check fix prevents a very small bug that was letting players climb on 180* surfaces. This build put the player in a cube to test clipping. Will go back to demo land after the tests.
0.3.13: Made trails even smaller and faster, and unrandomized bullet spread
0.3.12: changed bullet trails to yellow
0.3.11: upped head rotation
0.3.10: lowered time for trails to go away
0.3.9: added trail thinning at tips
0.3.8: bullet trails!!!
0.3.7: added health and kick ui
missing some credits, will add later:
"legkick" (https://skfb.ly/oKprv) by DJMaesen is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
"Lizard Wizard" (https://skfb.ly/6u7HT) by SadAlexey is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Shotgun Animated" (https://skfb.ly/oKprF) by DJMaesen is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
"Explosive barrel" (https://skfb.ly/oxRKw) by DJMaesen is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Treeman" (https://skfb.ly/6ByIz) by DJMaesen is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
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"Helmet" (https://skfb.ly/FOJs) by Willy Decarpentrie is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Mp5" (https://skfb.ly/otOTU) by Long Nguyễn is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Cowboy Hat (Free)" (https://skfb.ly/oy6AK) by wolfgar74 is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
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